Here is provided an alternative, slightly more complicated character generation. With this, a new character starts with rating 2 (Typical) in all qualities and gets no specialties, merits or flaws without buying them.
A character starts with 35 experience points to spend how they choose. Should a character buy a quality down to poor (1) They gain 2 additional experience to spend. More or less experience points may be allowed by you GM depending on the campaign.
Characteristic | Experience Cost | From Rating 2 |
---|---|---|
Quality x1 | - | +2 |
Quality x3 | 3 | 3 |
Quality x4 | 4 | 7 |
Quality x5 | 5 | 12 |
Merit | 3 | - |
Flaw | 3 | - |
Specialty | 1 | - |
Steps one, two, three and six of character generation remain identical.
Basic Character Generation
STEP ONE: Character Concept
STEP TWO: Motivation
STEP THREE: Sin
STEP FOUR: Qualities
STEP FIVE: Specialties
STEP SIX: Superstitions
STEP SEVEN: Merits & Flaws
Alternative Character Generation System
Qualities & Specialties List
Fortune
Merits list
Flaws list
Learn about:
Character Creation
Dice Rolls
Fortune
Combat
Insanity
Experience