Generic NPCs

Here are a sampling of friends, fiends and other folk crashers may meet. These are average examples. Individual cops may be more or less athletic, while some thugs have an excellent education. With the exception of a particularly important villain, NPCs rarely have fortune points or blessings.

Topside NPCs
Ambulance Medic
Education 3 (First Aid), Reflex 3 (Drive), Vocation: Medic, Money
Bruised 6, Battered 9, Beaten 12, Dying 15

Bum
Luck 1, Persuade 3, Streetwise 4 (Scrounge)
Flaws: Debt (Destitute), Insanity
Bruised 6, Battered 9, Beaten 12, Dying 15

Cop
Aim 3, Athletics 3, Brawn 3, Perception 2 (Search), Presence 3 (Intimidation), Reflex 3 (Drive), Resolve 3, Streetwise 3, Vocation: Cop, Money
Weapons: 9mm Pistol Dam 3
Bruised 8, Battered 12, Beaten 16, Dying 20

Dog, Large
Athletics 4, Brawn 2 (Brawl), Perception 3, Presence 3 (Intimidation), Reflex 3 (Fast), Survival 3 (Tracking)
Flaws: Dogs cannot use the qualities of Aim, Education, Persuade or Technology.
Weapons: Bite Dam 2
Bruised 6, Battered 9, Beaten 12, Dying 15

Fed
Aim 3, Education 3, Perception 3 (Details), Persuade 3 (Interrogate), Presence 3, Technology 3, Vocation: Federal Agent, Money
Bruised 6, Battered 9, Beaten 12, Dying 15

Junkie

Kid
Athletics 2 (Climb), Brawn 1, Education 1, Presence 1, Reflex 3, Resolve 1
Flaws: Minor
Bruised 4, Battered 6, Beaten 8, Dying 10

Security Guard
Brawn 3, Technology 3, Vocation:Security Guard, Money, Night Owl
Weapons: 9mm Pistol Dam 3
Bruised 6, Battered 9, Beaten 12, Dying 20

SWAT
Aim 4 (Aimed), Athletics 3, Brawn 3, Reflex 3 (Fast), Resolve 3 (Focus), Technology 3, Vocation:SWAT officer, Money
Weapons: Sniper Rifle Dam x6 or Assault Rifle x5 (burst, drop lead, full auto)
Bruised 8, Battered 12, Beaten 16, Dying 20

Thug
Athletics 3, Brawn 3, Presence 3 (Intimidate), Reflex 3 (Dodge, Fast), Streetwise 4, Money
Flaws: Mean
Weapons: .45 Pistol Dam x4 (Burst, Drop Lead)
Bruised 6, Battered 9, Beaten 12, Dying 20

"Other" NPCs
County Cats
Shackles of Cat Shit County
Athletics 4, Brawn 0, Perception 4, Reflex 5, Resolve 0, Survival 3 (Stealth)
Flaws:Cats cannot use the qualities of Aim, Education, Persuade or Technology.
Weapons: Claws x1
Bruised 2, Battered 3, Beaten 4, Dying 5

Tempest-kin
The Watchmaker's Wives
Tonguer
Troopers
Umbilical King
Shades
Whips

Aim, Athletics, Brawn, Education, Luck, Perception, Persuade, Presence, Reflex, Resolve, Streetwise, Survival, Technology, Vocation:
Weapons:
Bruised 8, Battered 12, Beaten 16, Dying 20

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