Initiative is an opposed roll that determines the order in which multiple action’s effects occur. Everyone aware of a combat situation and able to act rolls their Reflex (Fast) quality as an opposed roll. Matching totals act simultaneously.

One can hold their action to lower their initiative to the point when a predetermined event takes place . (“When anything comes through that door, I’m hitting it with a pipe.”) Should the event take place, the one holding an action can interrupt that event, effectively setting their initiative total to just above the the event of action's initiative. Should the event not occur, a character can stop holding their action or continue when on their initiative each round.

The player or NPC with the highest score acts first, followed in descending order.

Elements of Combat
Basic Complications
Melee Complications
Firearms Complications
Moderate Injuries
Moderate Injuries Table
Severe Injuries
Severe Injuries Table

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