Merits

Ambidextrous
You can use either hand without the usual off-hand penalty (-1 die).

Artisan
You can use your Technology quality to create works of art or complex objects.
Ex. Carpentry, Forgery, Painting, Sculpture, etc.

Bounce Back
You heal damage at an accelerated speed. Each day you heal your Brawn +1D6. When you are hospitalized, you heal Brawn +2 +1D6 damage per day. When you roll to heal Injuries, roll an additional D6 and select two dice to “keep”. to determine healing times.

Brawler I
Your unarmed attacks have a damage rating of x2.
Requirements: Brawn 4 & Brawl specialty

Brawler II
Your unarmed attacks have a damage rating of x3.
Requirements: Brawn 5 & Brawler I

Dedicated I
You can bless a roll twice in a session instead of once
Requirements: Resolve 3

Dedicated II
You can bless a roll three times in a session.
Requirements: Resolve 4, Dedicated I

Defensive I
Any melee or brawl attacks aimed at you suffers a –1 penalty. If you could not Dodge in the situation, this merit offers no benefit.
Requirements: Reflex 4 & Dodge specialty, Athletics 3

Defensive II
Any melee or brawl attacks aimed at you suffers a –2 penalty. If you could not Dodge in the situation, this merit offers no benefit.
Requirements: Defensive I, Athletics 4

Disguise
You may use your Presence quality to hide your identity or possibly even impersonate someone.

Doctor
You may use your Education quality to apply surgery or pharmacology. You must choose one when you take this merit.
Requirements: Education 4, First Aid specialty

Fast Draw
You can draw a weapon and use it without suffering a penalty to initiative (-1).

Gambler
You may gain and keep Fortune equal to twice your Luck quality. You still start with an amount equal to your Luck.
Requirements: Luck 4

Good Looking
Add +1 die to Persuade or Presence rolls, when your striking good looks might benefit you.

Grappler
You win all ties in grappling and pinning contests against anyone without the Grappler merit.
Requirements: Brawl specialty

Grizzled
You may choose after you roll which die was the 1st die and which was 2nd when rolling up Injuries.

Hacker
You can use your Technology (Computer) quality to hack.
Requirements: Technology 3 & Computer specialty

Language
You are fluent in an additional language.

Money
You have a steady source of income and have a comfortable lifestyle.

More Money
You have a substantial source of income and can afford luxuries.
Requirements: Money

Night Owl
You can ignore one -1 penalty from lack of sleep and you see well at nighttime.

Nondescript
You are easy to forget. Observers have -2 die to identify or remember you.

Precise Combatant
You gain +1 die to hit when using a weapon within your focus. Ex. Pistol, Rifle, Shotgun, SMG, Assault Rifle, Blunt, Sword, etc. You must select which when you take this merit.

Performer
You can use your Athletics, Presence or Reflex quality to perform.
You must select one type of performance when you take this merit.
Ex. Acrobatics , Acting, Dance, Instrument

Pilot
You can pilot a non-standard vehicle (plane, tank, etc.)

Quick
You win all ties in initiative contests against anyone without the Quick merit.
Requirements: Initiative specialty

Reputation
You have a reputation that affects how people relate to you. Ex. Knows About Everything, Loyal, Brutal Streetfighter, Trustworthy. +1 or -1 die to Persuade or Presence where appropriate.

Resilient
You are particularly resilient to poison, drugs, disease and extremes of temperature. +2 die to relevant rolls.
Requirements: Brawn 3

Sinner
When the GM grants you Fortune for indulging in your Sin, you gain twice as much Fortune.

Stone Faced
You do not suffer the effects of stress as often as others. You are shaken at 4 stress, terrified at 6 and catatonic at 8 stress.

Survival Instinct
You recover from stress faster than most. You overcome 1D6 stress every 15 minutes of tranquility and safety.

Tough
Moderate Injuries absorb 9 damage from an attack instead of 6. The second moderate injury in a single fight soaks 6.

Vocation
You have a job with some very useful skills and associated abilities. Your vocation should be tied to an appropriate quality or qualities.

This merit includes benefits and obligations inherent in the job, including: the ability to arrest and detain, obligations to report, access to restricted areas and duty to maintain patient confidentiality. Should you lose your job, these benefits and obligations are lost, but the associated skills are not.

Examples include: Exterminator, Probation Officer, Landlord, Lawyer, Tattoo Artist

Weapon Specialist
You gain +1 Damage Rating when using a weapon within your focus. Ex. Pistol, Rifle, Shotgun, SMG, Assault Rifle, Blunt, Sword, etc. Which you must select when you take this merit.

STEP ONE: Character Concept
STEP TWO: Motivation
STEP THREE: Sin
STEP FOUR: Qualities
STEP FIVE: Specialties
STEP SIX: Superstitions
STEP SEVEN: Merits & Flaws

Alternative Character Generation System
Qualities & Specialties List
Fortune
Merits list
Flaws list

Learn about Dice Rolls

Learn about Combat

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